Level
7th
Casting Time
1 Action
Range/Area
120 ft. (60 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
STR Save
Damage/Effect
Necrotic (...)

You create a 60-foot-radius area of corruption. When the creature enters the area for the first time on a turn or starts its turn there it must make a Strength saving throw, taking 7d12 necrotic damage and becoming enervated on a failure, or half as much damage on a successful one and aren’t enervated. The area is difficult terrain, kills non-magical plants, and any creature that dies rises as a zombie or skeleton under your control for 1 hour. 



Enervated: 
The creature takes 1d8 necrotic damage at the start of each of its turns, has disadvantage on Strength checks and saving throws, and its Strength score is reduced by 2 per level of exhaustion. In addition the creature’s movement speed is reduced by 10 feet, until the creature is healed by a spell like Greater Restoration or receives a short rest.

* - (a blackened bone and a drop of bile)

Previous Versions

Name Date Modified Views Adds Version Actions
8/14/2024 11:35:45 PM
7
0
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Coming Soon

Available For: Sorcerer (Legacy) Wizard (Legacy)

ShiroiTaiyo

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