A vibrating, glowing weapon of divine energy materializes within range. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes thunder damage equal to 1d10 + your spellcasting ability modifier. The creature must then make a Constitution saving throw or be deafened for 1d6 rounds.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
This weapon can take whatever form you choose, within reason, usually reflecting some aspect of your deity. Strikes with this weapon are audible out to a range of 100 feet as claps of thunder.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for every two slot levels above 3rd.
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