Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Healing

You point your finger, and the creature that you choose is momentarily surrounded by holy flames. The creature must make a Wisdom saving throw. It regains 2d10 hit points on a successful save, or half as much on a failed one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing dice increases by 1d10 for each slot level above 1st.

* - which you take in response to being damaged by a creature within 60 feet of you that you can see

Spell Tags: Healing

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

AndrewCrist

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