Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Poison (...)

A beam of chaotic energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, roll 2d8. Choose one of the d8s to determine the damage dealt and the other to determine the attack's damage type, as shown below.

d8 Damage Type
1 Poison
2 Cold
3 Fire
4 Acid
5 Lightning
6 Thunder
7 Psychic
8 Force

If both d8s show the same number, the target takes damage equal to the sum of both dice.

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Spell Tags: Damage

Available For: Sorcerer (Legacy)

Veryfuxkingtired

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