Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Poison (...)
A beam of chaotic energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, roll 2d8. Choose one of the d8s to determine the damage dealt and the other to determine the attack's damage type, as shown below.
| d8 | Damage Type |
|---|---|
| 1 | Poison |
| 2 | Cold |
| 3 | Fire |
| 4 | Acid |
| 5 | Lightning |
| 6 | Thunder |
| 7 | Psychic |
| 8 | Force |
If both d8s show the same number, the target takes damage equal to the sum of both dice.
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
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