Magical energy erupts from your draconic soul to deliver an elemental attack to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 element damage of an element you choose, and it can't take reactions until the start of its next turn.
Learning to tinker with your mechanic arm you eventually learn to add additional elemental properties to the attack.
Starting at level 1 you pick your first elemental change, then 5th level add 2 additional elements and at level 11 unlock all elements. At 17th level add radiant and necrotic elements.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
You choose acid, cold, fire, lightning, poison, or thunder for the type of element during the attack.
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