With a deep resonant call you blow upon your hunting horn as you present your gifts for the fey spirits. The sound of other hunting horns and baying hounds soon join in as the veil splits and the hounds and hunters of the Feywild join your call to hunt.
Any creature within 30 feet of you on the turn that you cast this spell must make a Wisdom save or become Frightened until the end of its next turn.
At the start of the next round the hunters appear as a group within 30 feet of the caster. The spell summons 4 Fey Hounds, and 4 Fey Elven Hunters. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
Each creature is considered fey, and it disappears along with all its equipment when it drops to 0 hit points or when the spell ends.
At Higher Levels. When you cast this spell using certain higher-level spell slots more creatures appear: twice as many or each with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.
Fey Hound
Medium Fey
Armor Class: 13
Hit Points: 20
Speed: 40 ft.
STR: 12 (+1) DEX: 17 (+3) CON: 12 (+1) INT: 5 (+0) WIS: 13 (+1) CHA: 11 (+0)
Skills: Perception +3, Stealth +5
Senses: Passive Perception 13
Languages: understands Sylvan but can't speak it
Proficiency Bonus: +2
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions:
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Teleport (Recharge 4–6). The hound magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the hound can make one bite attack.
Fey Elven Hunter
Medium Humanoid (Fey)
Armor Class: 14 (studded leather armor)
Hit Points: 20
Speed: 30 ft.
STR: 10 (+0) DEX: 14 (+2) CON: 10 (+0) INT: 11 (+0) WIS: 14 (+2) CHA:12 (+1)
Skills: Perception +2, Stealth +4 Survival +4
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Elvish, Sylvan
Proficiency Bonus: +2
Fey Ancestry. They have advantage on saving throws against being charmed, and magic can’t put them to sleep.
Actions:
Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 2) piercing damage
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