Level
2nd
Casting Time
1 Action
Range/Area
100 ft. (30 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
DEX Save
Damage/Effect

A dim light encompasses your weapon as it soars directly upwards for 100ft from your current position until it collides with an object that is atleast 1 foot thick and made of wood or a harder substance, or a creature. 

If your weapon collides with a creature, it must pass a dexterity saving throw or be critically struck by your weapon.

After your weapon collides with an object or a creature, or soar's it's maximum height, it forcefully descends back safely in your grasp. 

This spell can also be used to illuminate an area directly above you, as it sheds a dim light for a 30 ft sphere.

At higher levels. If you cast this spell using a spell slot of 3rd level or higher, your weapon soars an additional 100 ft and deals damage equal to it's damage dice if it collides with a creature for each spell slot level above 2nd.

* - (A weapon you are wielding)

Available For: Bard (Legacy) - College of Swords Cleric (Legacy) - War Domain (Legacy) Warlock (Legacy) - The Hexblade Wizard (Legacy) - Bladesinging (Legacy)

Nortroxxian

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