When you are about to be struck by an attack, you create a shield of crystalline energy around yourself. Until the start of your next turn, you gain a +5 bonus to AC, including against the triggering attack, and you are immune to critical hits.
In addition, if the attacker is within 10 feet of you, they must make a Dexterity saving throw or be restrained by growing crystal shards until the end of your next turn. A restrained creature can use its action to make a Strength check against your spell save DC, freeing itself on a success.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the duration extends to 2 rounds, and the restrained condition becomes more severe: the target takes 2d6 piercing damage at the start of its turn if it fails to break free.
* - Which you take when you are hit by an attack
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