You draw upon the raw power of nature to form a protective shield around a willing creature you touch. Upon casting this spell, you can choose one of the following elements: Earth, Air, Fire, or Water. The chosen element grants the target a unique defensive ability:
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Earth: The target's AC increases by 2, and they have advantage on saving throws against being pushed, knocked prone, or restrained.
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Air: The target gains a flying speed of 30 feet and can hover. They also have advantage on saving throws against being grappled or restrained.
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Fire: Any creature that hits the target with a melee attack takes fire damage equal to your Wisdom modifier. The target also gains resistance to fire damage.
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Water: The target gains temporary hit points equal to your Druid level at the start of each of their turns while the spell is active. They also have advantage on saving throws against effects that would reduce their movement speed.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the duration increases by 1 minute for each slot level above 4th.