Level
7th
Casting Time
1 Minute
Range/Area
30 ft.
Components
V
Duration
1 Day
School
Enchantment
Attack/Save
None
Damage/Effect
Charmed

You engage the target in conversation while weaving a mystical web of honeyed words. The target must succeed on a Wisdom saving throw or be charmed by you for the duration. If the target is hostile to you (and not merely cautious), it has advantage on the saving throw. A target that successfully saves is aware that you attempted to bend its will to your own ends.

While the target is charmed by this spell, its primary desire is to seek your approval, doing its best to enact your wishes even when they might conflict with its own goals. You also have a telepathic link with the target and can communicate with it mentally. As your action, you can choose to shift your senses to those of the target, gaining the benefit of any special senses it possesses. During this time, you are deaf and blind with regard to your own senses.

Creatures that are familiar with the target can make a Wisdom (Insight) check against your spell save DC to determine that it is being influenced by an outside force. When the spell ends, the target is keenly aware of your influence. As a cleric spell, this spell is exclusive to worshippers of Bane.

At Higher Levels. When you cast this spell using an 8th-level  spell slot, the duration increases to one week. When you cast this spell using 9th-level spell slot, the duration increases to one month.

Adapted from the AD&D 2nd edition book Faiths & Avatars.

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

CM_

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