Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Healing

You can draw upon the life force of a willing and visible ally within range to replenish your own health. The ally must not be an undead or a construct. You gain HP equal to the amount of HP sacrificed by your ally, up to 25. This can result in the ally's death, if reduced to 0. The ally can only regain the lost HP through a short or long rest. 

* - (A small needle)

Spell Tags: Healing

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Bard (Legacy) - College of Spirits (Legacy)

0ldShadows

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