this spell requires concentration.
while the spell is active
your movement speed doubles
you have advantage on dexterity checks and saves, but disadvantage on strength checks and saves
as a bonus action while the spell is active, you may perform a series of quick flashing attacks at a creature.
you may spend 10ft of your movement and do a DC 10 acrobatics check
you can do this up to 4 times, with the dc increasing by 5 each time.
for the number of passed checks, you may make a single weapon attack against a creature. On a hit, the target suffers the weapon attack’s normal effects.
if you manage to land all 4 attacks on the creature, they suffer disadvantage on the next saving throw against one of your spells, until the end of your next turn.
Previous Versions
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8/22/2024 4:13:52 AM
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1
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Coming Soon
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