Level
8th
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

this spell requires concentration.
while the spell is active
your movement speed doubles
you have advantage on dexterity checks and saves, but disadvantage on strength checks and saves

as a bonus action while the spell is active, you may perform a series of quick flashing attacks at a creature.
you may spend 10ft of your movement and do a DC 10 acrobatics check
you can do this up to 4 times, with the dc increasing by 5 each time.
for the number of passed checks, you may make a single weapon attack against a creature. On a hit, the target suffers the weapon attack’s normal effects.
if you manage to land all 4 attacks on the creature, they suffer disadvantage on the next saving throw against one of your spells, until the end of your next turn.

* - (weapon worth at least 1sp)

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2024 4:13:52 AM
8
1
0
Coming Soon

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

stryfeee

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