Your patron gives you the power to drain moisture from nearby water sources and create a thick fog. The fog starts from a point you can see within 300 feet and has a radius of 30 feet. At the start of your turn you can choose to expand the fog by 10 foot, you can do this each round until the spells duration ends or when you choose to end concentration. The sight of all creatures in the fog is impared, except from the caster. This has the following effects:
Up to 10 feet : no penalties.
10- 30 feet : disadvantage on ranged attacks
30 feet and up : targets are invisible
You may choose to spend a spell slot
Casting Time: 1 action
Components: V
Duration: Concentration, up to 30 minutes
The fog becomes difficult terrain for all creatures with Int.<10.
At will you can make a dragons shadow appear in the fog. An illusion that comes to life with vivid sound effects and shadowplay. All enemy creatures within 30 feet from you must make an Wis. save vs. your spell save DC. Creatures who fail the saving throw become feared. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
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