If you cast this spell as an action, it has a duration of 1 minute. If you cast this spell as a ritual, it has a reaction time of 1 hour. Touch an object to enchant it with a set of 'if/then' conditions which will activate the object. The object cannot perform actions it would not be able to perform normally. An example of this spell is enchanting a crossbow to act as a turret during watch (if hostile creatures come within set range, then fire). Casting this spell with a 3rd level spell slot or higher allows the user to add additional lines of code per additional level or target a number of other objects up to the additional level and give it the same instructions as the first object. If enchanted objects are made to make to attack they have their own initiative roll and use their regular dice, but get a surprise round if a trap has been sprung. The triggers for the target of this spell must be explained to the DM and the DM can decide if the use of the object and its triggers are appropriate.
* - (object targeted by spell)
Level
2nd
Casting Time
1 Action
Ritual
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect