Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
()
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Fire
With the snap of your finger, one creature within range that you can see is suddenly engulfed in flames! Targeted creature must make a Constitution saving throw, suffering 4d6 fire damage and is caught on fire! A target on fire will continuously take 1d6 fire damage at the start of their turn until they take an action to put the fire out or someone else puts it out. Succeeding the saving throw causes only half damage and the target does not continuously burn. A creature on fire will shed bright light in a 15 feet radius aswell as dim light in an additional 15 feet.
At Higher Levels: Increases the initial damage and the continuously burn damage by 1d6 for each spell slot used above 2nd level.
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