Level
6th
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Special 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You attempt to lock hands and intertwine fingers with a hostile creature of your choice. Make a melee spell attack against the target. On a hit, both you and that target are grappled and your hands are magically locked to one another. Both you and the target drop all held items. 

This spell ends only if one of the following events occur: one of the two grapplers dies or one of the two grapplers admits defeat. Not even a wish spell can end this spell. No creature can damage either of the affected creatures accept the other creature involved in this contest. At the end of every round that the contest continues, both involved creatures make a strength saving throw. The DC for the caster equals 10 plus the target's strength modifier. The DC for the target equals your spell save DC + your strength modifier. If both creatures save, then the one with the lower roll takes _d_ bludgeoning damage. If only one saves and the other fails, the creature that fails takes _d_ bludgeoning damage. If both creatures fail then the creature with the lower roll takes -d- bludgeoning damage. In the event of a tie; reroll. 

At any point during the contest, a creature may use its reaction to end the contest. Ending the contest in this way is submitting to the other member of the contest. For 1d4 + 1 days the loser is charmed by the winner and the loser must obey and literal verbal commands that are given to it by the winner. The winner can not force the loser to deal damage to anyone but the loser may choose to follow commands of that nature.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

blakejohnson217

Comments

Posts Quoted:
Reply
Clear All Quotes