You conjure a plume of dark or bright flames strangely cool to the touch surrounds your hands. As you touch a weapon it is engulfed with this flame. This grants an extra 2d4 to your attack damage, 1d4 being fire damage and 1d4 being either necrotic or radiant. Whether it counts as radiant or necrotic depends on where you find it or who gifts it to you, see below.
This spell becomes more powerful at higher levels. It Increase to 4d4 (2d4 fire and 2d4 necrotic or radiant) at 5th level, 6d4 at 11th and 8d4 at 17th.
Once you reach 11th level, you may choose to forgo casting this on your weapon and instead opt to cast it upon your armor or shield, thus granting granting you temporary resistant to the opposing damage typing.
For example, if your cantrip normal deals radiant damage, your armor would grant protection against necrotic damage as your armor or shield glows with radiant light. Vice versa, if you deal necrotic damage normally with the cantrip, the armor or shield will glow with an oppressive darkness that grants you resistance to radiant damage.
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