Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Charmed

You choose a beast within range, it must make a wisdom saving throw or become charmed by you for the duration. On a failed save, the creature becomes filled with rage and go rampant attacking any other creature within range.

If the creature has the ability to cast spells, until the spell ends, it is unable to do so. Nor can it take the dodge action. As it cannot focus enough due to its newfound anger.

If another creature is not within range, the creature will move to the closest creature within its movement. The creature is also unable to use its movement to move away from a creature within range.

On the creature's turn, if it previously was hit with an attack, it may make a wisdom saving throw. Upon a success, the spell ends.

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 ft of each other when you target them.

* - (A Flux Crystal)

Available For: Bard (Legacy) Ranger (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Zorro_Mercurius

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