Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Debuff

Choose a creature within range. It must make an Intelligence saving throw. If it succeeds, the spell has no effect. A creature can choose to fail if it wants to be targeted by the spell. If it fails the saving throw, the creature's magic is befuddled. Whenever that creature casts a spell of 1st-level or higher, it must roll on the Wild Magic Surge table (as found in the Player's Handbook).

A creature can repeat the saving throw at the end of each of its turns, ending the spell's effect on it on a success.

At Higher Levels. When you cast this spell using a spell slot of 3rd-level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 60 feet of each other when you target them.

* - (a pinch of soot)

Spell Tags: Debuff

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

please_nerf

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