You utter a foul spell in a forgotten language, targeting any character or enemy within 60 feet of you that you can see. After a brief channel of 1 action, a thick red fog surrounds the target in a radius of 10 feet in a spherical fashion, leaving just a couple inches of air between it and the fog. The fog will follow the target until they are 100 ft away from you, at which point, it dissipates. Any creature with conscious thought that enters the fog has to make a Intelligence saving throw DC 8 + (Charisma Modifier). If successful, take 1d6 force damage. Upon failure, the creature is forced to attack the nearest target as many times as it can without expending cooldowns or resources. Any creature that fails and is still within the fog by it's next turn can make another intelligence saving throw with the same DC to try and shake themselves free of the effect.
At higher levels:
- 3rd Level Slot - Casting Range 90 ft, DC 10 + Char Modifier, fog radius 15 Ft
- 4th Level Slot - Casting Range 120 Ft, DC 11 + Char Modifier, fog radius 20 Ft
- 5th Level slot - Casting Range 120 Ft, DC 12 + Char Modifier, fog radius 25 Ft creatures inside the fog cannot see out of it
- 6th Level slot Casting Range 160 Ft, DC 13 + Char Modifier, fog radius 30 Ft creatures inside the fog cannot see out of it
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