Level
8th
Casting Time
1 Action
Range/Area
300 ft. (300 ft. )
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
All

This spell conjures a gate to another plane of existence, such as the Elemental Planes, the Underdark, the 9 Hells, or the Radiant Realms. Depending on which gate you choose to open, the effects vary. 

When you cast this spell, you can choose which gate to open from the list of options below. When selected, a spectral gate manifests in an unoccupied space in the air or on the ground, and opens, pouring forth a fearsome torrent of magical energies in a 300 foot long, 60 foot wide beam. All creatures in the beam must make a Dexterity saving throw or take the associated damage.

Gate of Fire: Deals 10d10 fire damage, and those that fail become burned, taking 1d10 fire damage at the start of each turn until doused as an action by the creature.

Gate of Frost: Deals 10d10 cold damage, and those that fail have their movement speed reduced by half as frigid rime frosts over their bodies. This effect wears off in 1 minute.

Gate of Wind: Deals 10d10 thunder damage, and those that fail are knocked back 40 feet and prone. If a knocked-back creature hits an object or structure - it takes 1d10 bludgeoning damage per 10 feet it flew before crashing.

Gate of Storms: Deals 10d10 lightning damage, and those that fail are stunned by static shock for 3 turns. 

Gate of Darkness: Deals 10d10 necrotic damage, and those that fail become frightened of you and must use all movement speed to Dash away from you for 3 turns. 

Gate of Radiance: Deals 10d10 radiant damage, and those that fail are blinded for 1 minute. 

Gate of Hell: Deals 5d10 necrotic damage, and 5d10 fire damage. Those that fail are cursed and driven mad by witnessing this hellish portal, and reduce all rolls they make by 1d6. This curse effect can be removed by a 'Remove Curse' spell. 


This magic spell was created by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.

Available For: Wizard (Legacy)

WishfulWarlock3

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