You create an illusionary sphere where time and reality bend to your will. Within this sphere, creatures experience time at half speed, while you and your allies act normally. This manipulation of time allows for greater control of the battlefield and offers additional advantages.
Temporal Distortion:
You create a sphere with a radius of 30 feet centered on yourself. Within this sphere:
Movement Speed:
All creatures move at half speed.
Actions:
Creatures take their actions at half frequency (e.g., if they usually take 2 actions per round, they now take 1 action per round).
Dexterity Saving Throws:
All creatures have disadvantage on Dexterity saving throws and initiative rolls.
Normal Action Speed:
You and your allies perceive time normally and can act with full speed and efficiency.
Increased Reaction Time:
Allies within the sphere gain advantage on Dexterity saving throws and initiative rolls.
Enhanced Reactions:
The caster can take an additional reaction each round.
Comments