Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
Melee
Damage/Effect
Force

Eldritch power surges through you and into your weapon, enveloping each in an aura of crackling energy.

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within your weapon's range, otherwise the spell fails. On a hit, the target takes 1d10 force damage instead of your weapon's normal damage.

At higher levels, the energy flowing through you grants you temporary Haste-like attributes. At 5th level, you become capable of attacking with your weapon twice. At 11th level, you can attack three times, and at 17th level, four times. You can direct these attacks at the same target or at different ones. Make a separate attack roll for each swing.

Any modifications made to Eldritch Blast apply also to attacks made with Eldritch Fury, with the following exceptions:

Grasp of Hadar. Once per turn, this invocation prevents an affected enemy from taking the Disengage action on their next turn.

Lance of Lethargy. Once per turn, this invocation prevents an affected enemy from taking reactions until your next turn.

Eldritch Spear. This invocation causes the aura to expand beyond the length of your weapon, increasing its range to 15ft. while this spell is active.

* - (a melee weapon)

Previous Versions

Name Date Modified Views Adds Version Actions
9/14/2019 1:38:03 AM
2
0
1
Coming Soon

Spell Tags: Damage

Available For: Warlock (Legacy)

halfblake

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