Level
2nd
Casting Time
1 Reaction *
Range/Area
Touch
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Control
When a hostile creature makes a successful attack roll within range, you magically charge your arms with ki, catching the blow and sending it back to the attacker. The damage from the attack is prevented and the attacking creature takes half of the damage from the negated attack unless they succeed on a constitution saving throw.
* - a hostile creature makes a successful attack roll.
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