Level
1st
Casting Time
1 Action
Range/Area
30 ft. (30 ft. )
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Melee Weapon Attacks

 

You point your weapon forward and dash in a straight line to an unoccupied point you can see within range. Creatures you move through must make a Strength saving throw or be knocked prone and take damage equal to your weapon damage, taking half as much damage and remaining standing on a success.

* - (a melee weapon)
Ozigimara

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