Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You summon an insect with an AC of 11, 1 HP, and a flying speed of 20ft.  You can choose from a fly, a bee, a butterfly, or a beetle. Once you cast this spell, you cannot cast it again until the spell ends or until the insect dies.

Fly:  A fly or other harmless flying insect will buzz around the nearest creature in an attempt to annoy and distract it.

Beetle:  A beetle will crawl on the skin of the nearest creature in an attempt to annoy and distract it.

Butterfly:  A butterfly appears and flutters in a random direction determined by a d8. (1 North, 2 Northeast, 3 East, 4 Southeast, 5 South, 6 Southwest, 7 West, 8 Northwest) 

Bee:  A bee will attempt to sting the nearest creature.  It has +3 to hit and deals 1 piercing damage and an additional 1 poison damage on a failed CON save (DC 8).  The bee dies after a successful sting.

*Based on cantrips from AD&D 1st edition.

* - (A dead insect of the type you wish to summon)

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Tuna_Koi

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