Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
You conjure a splash of water to protect an ally within range from incoming flames or other sources of fire damage. The fire damage is reduced by half and if the source applied continual flames, they are extinguished. Additionally, the target remains damp, gaining resistance to fire damage until the end of its next turn. This spell has no effect underwater.
Casting at Higher Levels. When cast with a spell slot of 3rd level or above, you may choose to target one additional ally for each spell level above 2nd.
* - which you take when an ally within range takes fire damage.
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