Level
4th
Casting Time
1 Action
Range/Area
Sight
Components
S, M *
Duration
1 Round
School
Divination
Attack/Save
None
Damage/Effect
As an action, you can incinerate a potent mix of herbs and animal entrails. The incineration must occur due to a magical source of flame, be it a spell or a brazier. Up to 6 creatures of your choosing (including yourself) can inhale this smoke. Every creature affected by the smoke sees a brief flash of the next 6 seconds. Any creature targeting the affected creatures with an attack gains disadvantage until the start of your next turn. Affected creatures also gain advantage on saving throws until your next turn.
* - (Aromatic herbs and animal entrails worth 10 GP, must be incinerated by magical fire.)
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