You infuse a small object on a creature’s person with mimic-like properties, transforming it into a temporary mimic under your control. Choose a non-magical item no larger than 1 cubic foot that a creature within range is carrying or wearing. The object becomes a mimic that detaches from the creature and acts immediately on your initiative count.
The mimic is friendly to you and your allies. It has the stats of a standard mimic (with hit points equal to the item’s weight in pounds, up to a maximum of 50 hit points) and follows your verbal commands. If no commands are given, it defends itself but takes no other actions.
The mimic retains the general shape and appearance of the original object but can move, attack, and use its adhesive ability. If the creature tries to interact with the item after it has been animated (such as drawing a sword that has turned into a mimic), they must succeed on a Strength saving throw or have the item latch onto them, following the mimic’s adhesive rules.
When the spell ends, the mimic reverts to its original form. If reduced to 0 hit points, the mimic is destroyed, and the item becomes unusable.
**At Higher Levels:** When you cast this spell using a spell slot of 6th level or higher, you can animate an additional object for each slot level above 5th.
Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Transmutation
Attack/Save
None
Damage/Effect
Comments