Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Exhaustion
Choose a willing creature that you can see within range. Until the spell ends, the target gains advantage on Strength checks and Strength saving throws. In addition, when the creature makes a weapon attack using Strength, the attack deals an extra die of damage. The extra die is equal to the weapon's normal damage die.
When the spell ends, the target gains one level of exhaustion.
* - (a piece of a stag's antler)
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