Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Force

With a flourish of the weapon in their hand, the caster sets their eyes upon a target and unleashes a mighty war cry as they are shot forward by a burst of magical energy.

The caster chooses a target on, or close to, the ground 10 or more feet away, but 30 feet or closer that has no large object between them (tables, heavy chests, walls). Giving a battle cry that cannot be hidden, the caster dashes toward its target, regardless of remaining movement speed. Any creature of the caster's size and smaller in the path of this dash must dexterity save or be pushed away 10 feet. The target of the dash must also make a dexterity save, on a failed save the target is knocked prone and takes the caster's weapon damage with an additional 1d4+1 force damage.

The spell cannot be cast while grappeled, restrained, prone, or within difficult terrain. Dashing through difficult terrain ignores the effects.

When cast at higher levels, creatures are pushed back an additional 5 feet and add 2d4+2 to the target's damage per added spell level.

* - (Caster must be wielding a martial melee weapon.)

Previous Versions

Name Date Modified Views Adds Version Actions
2/12/2018 11:24:43 AM
224
2
1
Coming Soon

Spell Tags: Damage Movement Combat

Available For: Wizard (Legacy)

VormundRogue

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