Eclipse Shroud
4th-level Necromancy
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a small obsidian shard)
Duration: Concentration, up to 1 minute
Description:
You conjure a veil of shadow and dark energy that envelops a 15-foot radius sphere centered on a point you choose within range. The area becomes a realm of eerie twilight, distorted by the interplay of dark and muted light. The spell has the following effects:
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Darkened Area: The sphere is shrouded in darkness that counts as magical darkness. This darkness obscures vision, and creatures within the sphere have disadvantage on Wisdom (Perception) checks that rely on sight. Bright light does not penetrate this darkness, and creatures that rely on darkvision cannot see within the area.
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Necrotic Grasp: At the start of each creature's turn within the sphere, it must make a Constitution saving throw. On a failed save, a creature takes 3d6 necrotic damage as shadowy tendrils lash out and drain its life force. On a successful save, it takes half as much damage.
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Shadowy Ward: You can use your reaction to create a protective barrier of shadow around yourself or a creature within the sphere. This barrier grants resistance to necrotic damage and a +1 bonus to AC until the start of your next turn.
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Eclipsing Gloom: As an action, you can cause the sphere to pulse with a wave of dark energy. All creatures within the sphere must make a Wisdom saving throw. On a failed save, they are frightened until the end of their next turn, overwhelmed by the oppressive darkness. On a successful save, the creature is not frightened but is still unsettled, gaining disadvantage on attack rolls until the end of its next turn.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the necrotic damage increases by 1d6 for each slot level above 4th.
Why This Spell Fits the Dark Glimmerkin
Eclipse Shroud reflects the Dark Glimmerkin’s affinity with shadow and necrotic energy, offering a spell that manipulates darkness and drains life. It complements their darker, more mysterious nature by providing utility and offensive capabilities centered around the themes of twilight and necrosis.
* - (a drop of blood, a piece of flesh, and a pinch of bone dust)
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