You tie a creature’s life essence to a certain object. When the spell is cast, you must choose a creature within 1 mile to cast the spell on. You must know the name of the creature and have a piece of the creature, as listed in material components. Otherwise, the spell fails. Once the spell succeeds, the creature’s life essence is bound to the object, causing two of the following four effects of your choice to take place:
• Any movements a creature holding the object intentionally makes it do are replicated by the affected creature to the best of its ability.
• Any words said by a creature holding the object are replicated to the best of the affected creature’s ability. If the creature’s intelligence is 4 or lower, this effect automatically fails.
• Any creatures holding the object see and hear what the affected creature sees and hears, but the affected creature is aware of when this is effect active.
• Any damage done to the object will be proportionally done to the affected creature, even if it kills or destroys the creature or the object. In addition, certain environmental aspects affecting the doll will also affect the creature. For example, if the object is in water, the creature might start to drown, or if the object is near a fire, the creature might start to feel hot. However, the specifics of what environmental effects affect the creature are ultimately up to the DM.
When this spell is cast at any level above 7, the number of effects you may choose increases by one.
* - (a small handheld object worth at least 500gp and a piece of the target, such as a lock of hair or a finger, which the spell consumes)Previous Versions
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