Level
1st
Casting Time
1 Action
Range/Area
Self (90 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force

The most basic ray magic. A ray of raw magical energy shoots out from you in a line, piercing all creatures and small walls.

Each creature within the 90 feet long 5 feet wide area of the line must make a dexterity save. On a failed save, they take 2d10 force damage, or half as much on a successful save.
The ray passes through all creatures and obstacles no thicker than 5 feet.

At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

* - (A magnifying glass)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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