Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You point and curse a creature within range. Physically and mentally the creature isn't affected, but to each creature within range that it would consider an ally, it appears as if something is off about it, like it is shifty in its actions or perhaps diseased if it is incapable of higher thought, and an uncontrollable animosity develops in said allies towards the creature. At the beginning of its round, each ally has to make a wisdom saving throw. Upon success, it is free to act according to its own intent. upon failure, the ally has to do everything in its power to get close to and harm the initial target of the spell. Any communication from the initial target to its allies about its condition fails however, until the spell itself is ended.

 

Spell Tags: Control Social

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Worldwillow

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