## Time's Grip (3rd-level Transmutation)
**Casting Time:** 1 action
**Range:** 60 feet
**Components:** V, S, M (a pinch of powdered moonstone)
**Duration:** Concentration, up to 1 minute
You attempt to freeze a creature in time. Choose one creature within range. The target must make a Dexterity saving throw. On a failed save, the target is trapped in time for the duration. While trapped, the creature is considered incapacitated and unable to move or act. It can't be targeted by spells or other effects. It also can't be damaged or healed. The creature's appearance becomes translucent and shimmery, as if it were a ghost.
On a successful saving throw, the target is unaffected.
**At Higher Levels:** When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 minute for each slot level above 3rd.
**Flavor Notes:**
* The shimmering appearance of a creature caught in Time's Grip could be evocative of the creature being "out of phase" with reality.
* The spell's theme of time manipulation could be explored through flavor text that describes a feeling of stasis or the distortion of the target's perception of time.
* This spell could be used for various tactical purposes, like preventing a creature from acting, buying time for allies, or disrupting enemy plans.
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