A non-magical wall of mirrored glass springs into existence at a point you choose within range. The wall is 1 inch thick and is composed of six 5-foot-wide-by-10-foot-tall panels. Each panel must be contiguous with at least one other panel.
If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.
The wall can have any shape you desire, though it can’t occupy the same space as a creature or object. The wall has to be vertical and rest on a firm foundation.
The wall is an object made of mirrored glass that can be damaged and thus breached. The wall is vulnerable to thunder damage. Each panel has AC 13 and 5 hit points. Reducing a panel to 0 hit points destroys it, causing it to shatter. Everyone within 5 feet of a shattering panel must make a DC 13 Dexterity saving throw, taking 3 (1d6) piercing damage. Multiple shattered panels require multiple Dexterity saving throws.
If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.
* - (a pinch of sand)
Comments