When you cast this spell a ball of static energy forms in your hand you then may chuck this this ball of static at a opponent. the ball of static dose 1d4 thunder damage and each time you hit a target with this attack with in the next two hours they gain a static charge which increases the damage buy one 1 point per hit to a max of +6 winch means if you hit a target four times the damage for the attack is 1d4+4 thunder damage. (Only three targets can be affected by the static charges at once you may chose to drop a targets static down to zero no action required) you may chose disarm the target instead of hurting the target if you do this you roll a attack and try to hit an object the targets holding this only works if the targets object is metallic. If the targets object is small Ex sword,mettle ball, or any one handed weapons(This excludes any weapons with the versatile function) you roll with disadvantage.If it large like Ex Shield and Two handed property(this includes versatile weapons) it a normal attack roll.