Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Foreknowledge
You point a finger at a target in range. The target makes a wisdom saving throw, with advantage if the target is openly hostile to the caster. on a failed save the caster's psyche subtly invades on the mind of the target, whispering unintelligible secrets and painfully manipulating the brain's humours. The target starts feeling dizzy, with a building migraine, has a much harder time focusing on stuff around them, and often veins start popping in their nose and eyes. for 1 minute the target has disadvantage on insight checks, resisting persuation and deception checks, and has their movement speed slowed by 5 ft. after the one minute the target is aware of the caster's presence in their mind, if they weren't already.







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