Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S
Duration
School
Necromancy
Attack/Save
INT Save
Damage/Effect
You reach out with your hand and make contact with the target creature, who must make an Intelligence Saving throw. On success, nothing happens, on failure, the creature is paralyzed, unconscious, and falls prone until the end of its next turn. Creatures immune to one or more effects are otherwise indisposed for the duration.
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