This spell reshapes a Target's reality in a way similar to dreammist, causing the Target to experience vivid hallucinations and reality distortions no other entity around it sees or notices. Target can be any creature with an intelligence above 0 with a radius of 60 feet. Undead and constructs are unaffected by this spell.
At Level 3, Roll 1d10 on table A. Effect lasts up to 10 minutes unless the Target can successfully be cured by a spell like Lesser Restoration. The Target experiences disadvantage on wisdom checks, wisdom saves, wisdom skill checks and initiative rolls.
At 5th Level, the Target hallucinates further, making it more difficult to comprehend reality vs hallucination. Roll 1d10 on table B. Effect lasts up to 10 minutes unless the Target can successfully be cured by a spell like greater restoration. The target experiences disadvantage on all ability checks.
If casted using a spell slot higher than level 7, the target is fully engulfed in hallucinations. roll 1d10 on table c. Effect lasts 10 minutes, and the Target is considered unconscious for this period. Target must make a wisdom save of 18 or higher, if they fail, roll 1d100 on indefinite madness table.
Table A
- Target sees and hears The last person or monster it killed is back and is attempting to attack it.
- Target hears heavily distorted music nearby coming from a bard that is constantly shape shifting.
- Target's senses are really strong. Colours seem bright, soft textures feel comfier, smells become extremely vivid, as does taste, and all sounds become incredibly distracting.
- Targets flesh warps slightly and ripples as if something is crawling beneath it.
- Non sentient items begin to communicate with the Target.
- All creatures within the encounter appear as clones of the Target.
- The Target hear the sound of multitudes of insects singing, to the point it somewhat drowns out your ability to hear
- Target sees a parade of mammoths
- Target hears musical sounds every time it moves.
- Target sees shadows come in and out of existence.
Table B
- Target sees as if only able to see as if only seeing 3 stills of reality per second, with the surrounding visions being pitch black.
- The world appears to have psychedelic colour patterns that seem to warp and change, the world melts and warps with these colours.
- Swords and arrows seem to fly at the target, but do not hit them.
- A Titanic eyeball appears to be staring at the target from the sky, the eyeball is chanting in a language they cannot comprehend, even with the use of comprehend languages, they believe they are being pulled towards the eyeball by an unseen force.
- Anything the target touches suddenly turns into a swarm of insects. This can be anything below the size of gargantuan.
- A helmet appears stuck on the targets head, everytime the target attempts to take it off, they will find another helmet underneath that helmet.
- Target believes that all of its allies have been replaced by identical imposters.
- Target and all entities it sees begin to sink as if trapped in tar.
- All entities appear to target as if they have no skin
- A circle of fire with a radius of 60 feet appears to surround the target, the fire hurt to touch, bur causes no hp loss.
Table C:
- Target is trapped in a cage in a location the target finds incredibly unpleasant and is being taunted by its mortal enemy.
- Target visualises itself as a token on a large board, surrounded by eldritch beings playing with large multi sided objects no bigger than itself, if target has a high enough intelligence, it will notice that the eldritch giants appear to be playing a tabletop Roleplaying game.
- Target encounters its own concept of death. Watching its body rot away beneath them as it is pulled ever closer to it's concept of death.
- Target visualises itself in a plane it is unfamiliar with, where no matter how hard they try, they can only be moved and are unable to move or resist being moved.
- Target sees nothing but nonsensical colours and shapes which change every 1-5 seconds, accompanied by a random tone.
- The Target is entrapped in the area the encounter took place. It is the only sentient entity in the area, and it keeps ending up in the encounter area, no matter which way it travels.
- The Target is trapped in a room of mirrors. It is being chased by one of its reflections, which is killing its other reflections.
- The Target is in the place where they were raised as a child. Should they choose to look down, they will notice no floor, but a deep empty abyss, where the house is falling towards, as it begins breaking apart.
- The Target is experiencing the worst day of its life repeatedly, unable to change the terrible outcome they can see coming.
- The Target is tied to a table, and is experiencing being dissected, from its large appendages to smaller appendages attached to other larger appendages.
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