A crackling bolt of pure celestial radiant energy that takes the form of lightning erupts from your hands or weapon's tip. The spell can tether and bounce between up to 5 creatures in any order so long as; the previous creature in the chain is within 30 feet of the next creature and no creature is being hit twice. Starting at 5d8 radiant damage for the first target; each creature after the first takes 1d8 less damage than the previous. All creatures affected must roll a DEX saving throw.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the initial damage increases by 1d8 and the spell can target one more person for each slot level above 5th.
At Max Level. When you cast this spell using a spell slot of 9th level, the spell also applies the incapacitated condition to all creatures affected. At the beginning of their turn, any affected creature must succeed in a DC 18 strength save to move again.
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