Conjure a magical wind force and rapidly propel yourself in the direction of a target. You spend movement speed at half cost and do not provoke Opportunity Attacks while moving in this manner.
Upon a successful hit, the target takes 2d8 Bludgeoning damage, which is counted as magical for the purpose of overcoming nonmagical resistances. Additionally, the target is pushed 5ft backwards must make a Dexterity Save. On a failure, the target is knocked prone.
After the caster either hits an enemy or reaches their intended impact point, the caster bounces off the wind force and lands at a point up to 5 feet away from the impact point.
If the space where the caster would land is obstructed, the caster is forcefully shifted to the nearest available space, taking 1d4 Force damage for each 5 feet of movement required to do so.
At Higher Levels: If cast at 3rd level or higher, the spell deals an additional 1d8 Thunder damage per additional level past 2nd.
Previous Versions
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8/26/2024 11:56:15 PM
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Coming Soon
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