Honing negative energy within you along side magic, the Ten Shadows Technique allows you to create 10 different creatures, known as shikigami’s, from your shadows, but first you must defeat each shikigami in a taming ritual. To unlock all 10 shikigami available with the spell you must summon and defeat each shikigami in a taming ritual in order to use each individual shikigami. The taming ritual doesn’t cost a spell slot, however it does cost an action instead of a bonus action. After taming a shikigami you can summon them without a verbal component. If a shikigami dies after being tamed you lose access to the shikigami however you can transfer one trait of that shikigami to another tamed shikigami. Different shikigami’s require different player level’s to summon after being tamed based on the shikigami as seen in the Shikigami Descriptions table.
When summoning a shikigami you can, choose to create a 8 of Unbound’s. A Unbound is a weaker shikigami that takes one monster trait from two shikigami. To create an Unbound, take a shikigami and half its scores and stats (rounded up) and then choose a second shikigami. Take one monster trait from each chosen shikigami and then grant this Unbound a name. Unbound’s can be destroyed without consequence. If either parent shikigami die’s you can no longer create that Unbound. When you upcast a Unbound summon, you gain a additional 2 Unbound’s per spell slot level above 1st level and you can add one other shikigami to take an monster trait from.
When a certain amount of tamed shikigami die and you meat the requirements, you can summon a Totality. If you wish to create a Totality that isn’t listed under the shikigami description table, you can consult with your DM. A Totality is a merged form of three or more dead shikigami that use one shikigami as a basis. Once you create a Totality you can’t use the individual alive shikigami that was used as a base for the Totality.
Once the taming ritual is started, every creature in a 30ft. sphere that isn’t a shikigami becomes a participant. If multiple party member have this spell, they all gain the summoned shikigami after the fight. The shikigami summoned will disappear after being killed or after every participant is killed. If someone who isn’t a participant kills the shikigami, the ritual becomes invalid and the summoner doesn’t gain the shikigami.
At 15th level you can use a spell slot to gain one monster trait of your choice from any of your shikigami for one hour. When upcasted you can gain an additional monster trait from a shikigami of your choice.
When you summon a shikigami, they use your initiative but have their own actions for each turn. After being tamed shikigami can be summoned within a 30ft. sphere centred around you. In addition you start with the Divine Wolf’s tamed, and after being tamed the shikigami below can be used at the player level listed:
|
Shikigami |
Deception |
Player Levels |
|
Divine Wolf’s - Divine Wolf: Totality |
Two wolves who use their claws and fangs to fight. They also have great senses making them useful for tracking. These Wolves aren’t very powerful and won't stand a chance against most powerful enemies. You start with the Divine Wolf’s tamed. - When one wolf dies, the two merge creating the Divine Wolf: Totality which is considerably stronger but you need to be 5th level to use. |
From The Start - 5th Level |
|
Nue - Nue Totality: Agito |
A fast-flying bird-type Shikigami that is able to electrocute enemies. It's strong enough to carry a person while flying. - If the Great Serpent, Round Deer and Tiger Funeral have all fallen, you can create Nue Totality: Agito. This Shikigami uses the abilities of the other fallen to empower its own prowess. |
2nd Level - 16th Level/ Once per Long Rest |
|
Rabbit Escape |
A large swarm of Rabbits that duplicate, they can't do much beyond creating a distraction for the user to reposition or escape in a fight. They act as one and can be controlled to create small shapes, like a circle, around an enemy. |
2d Level |
|
Toad |
A large toad with a tongue can lift and throw creatures much larger than itself from a medium range. It can also change its size at will. |
3rd Level |
|
Great Serpent - World Serpent: Totality |
A large snake that keeps growing in width, which can move quickly and wrap around large enemies to strangle them while also biting and latching on with its teeth. - If the Toad, Max Elephant and Piercing Ox have all Fallen, you can create the World Serpent: Totality which is a gigantic serpent that can change its shape while using the abilities of the other fallen shikigami. |
5th Level - 15th Level |
|
Max Elephant |
A large Elephant able to use its weight against enemies or fire large amounts of water from its nose at a very high pressure. |
5th Level |
|
Round Deer |
A large deer that can use heal itself and others. It also nullifies the effects of nearby Magic Items. |
10th Level |
|
Piercing Ox |
A powerful Ox that can charge forward, building power the more distance it covers while also sustaining many hits before it slows down. |
12th Level |
|
Tiger Funeral - Shadows Totality: Catastrophic |
The extraordinary physical abilities of Tigger Funeral makes it one of the most physically powerful of the shikigami. Tigger Funeral is an all-purpose shikigami much like the Divine Dogs. - Once all other lower seven shikigami have fallen, excluding the Divine Wolf’s and Mahoraga, you can summon Shadows Totality: Catastrophic, a unstoppable force that retains all other fallen shikigami’s abilities. |
15th Level/ Once per Short Rest - 17th Level/ Once per Long Rest |
|
Eight-Handled Sword Divergent Sila Divine General Mahoraga |
The most powerful Shikigami, it can adapt to any attack or defense. It can break through any defense and deflect any attack after experiencing it once. Its weapon is able to cut through just about anything, having it defeat most enemies in seconds. |
17th Level/ Once per Day/ Cost 9 Different Spell Slots |
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