You create a miniature black hole at a point you can see within range. The black hole appears as a sphere of absolute darkness with a 10-foot radius and has the following effects:
Gravitational Pull: At the start of each of their turns, all creatures and objects within 500 feet of the black hole must make a Strength saving throw. On a failure, they are pulled 50 feet toward the center of the black hole. Flying creatures have advantage on this saving throw.
Destructive Absorption: Any creature or object that enters the black hole's 10-foot radius sphere takes 30d10 force damage. If this reduces a creature to 0 hit points, it is instantly disintegrated and absorbed by the black hole, and can only be resurrected by a wish spell.
Reality Warp: Space around the black hole becomes distorted. All ranged attacks and spells that pass through or within 100 feet of the black hole's sphere have disadvantage.
Time Dilation: Time flows differently within the black hole's sphere. For every minute that passes in the real world, a creature inside the black hole experiences 1d6 hours.
Cosmic Radiation: At the end of each of your turns, the black hole emits a burst of powerful cosmic radiation. All creatures within 200 feet must make a Constitution saving throw. On a failure, they take 15d10 radiant damage and suffer one level of exhaustion. On a success, they take half damage and don't suffer exhaustion.
* - (a piece of coal)
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