Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Poison
You corrupt the blood of a creature of your choice that you can see within range, turning its body against itself. The target must make a Constitution saving throw. The target takes 3d12 poison damage on a failed save, or half as much damage on a successful one. This spell has no effect if the creature has no blood.
On a fail, the creature is also magically poisoned for 7 days. While it is poisoned, it cannot be healed by any means, magical or otherwise.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/27/2024 11:39:09 AM
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4
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1
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Coming Soon
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