Level
6th
Casting Time
1 Action Ritual
Range/Area
25 ft. (60 ft. )
Components
V, S, M *
Duration
Special 1 Hour
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Compulsion (...)

You create an area of unstable magic that influences anything within it. Any creatures, including caster, who end their turn within the area must make a will save. Upon a successful save they remain unaffected but if they are to fail, the DM will roll a d100 and tell them the fate that awaits them using the table below. Each effect will last five turns and once under an effect, they cannot gain a new one until the current effect is gone.

 

1-4

You become a sentient plush toy of yourself. You are now a small creature and lose any bonuses from armor to your armor class. 

5-8

You swap your right and left limbs and get disadvantage on all actions that involve using them.

9-12

Your limbs abide by cartoon logic and can stretch to inhuman lengths and can reach up to 25ft. If you stretch your limbs, You must make a reflex save of 17 not to get hit by your limbs. On a failed save you take 1d4 of bludgeoning damage

13-16

You are uncontrollably attracted to the first thing you see.

17-20

You are in a floating indestructible bubble that you cannot control.

21-24

Your hands become cat heads named Milo and Lulu and must be petted to do what you want them to.

25-28

You are flipped upside down and are levitating there in space and move by walking normally. To move, you must make a reflex save of 18 to move in the right direction. You must make a fortitude save 19 every take move or end your turn throwing up. 

27-32

You become incorporeal and invisible and see everything upside down giving you a disadvantage on and action that involves positioning yourself or moving a limb on your body.

33-36

Ah yes, you remember your youth. It was like it was yesterday. Your character is now considered old and takes the penalty that comes with it.

37-40

All you see is a void and are currently falling endlessly. Meanwhile, outside of your mind space, you are just staring off into space.

41-44

All of your weapons are given life and are constantly begging to be used. This gives you disadvantage on any attack not involving a weapon in your arsenal. You also make a concentration check to keep up any spells you are casting. 

45-48

You are reduced to an idiot(4 intelligence, 4 wisdom) with the strength of 20

49-52

Your body radiates elemental energy giving you 1d4 of random elemental damage but you take that damage as well. Roll a d4 to decide the element. 1.Fire, 2.water, 3.earth, and 4.air are the given elements.

53-56

You feel licked by the flames of hell as your form shifts into that of an imp taking on the physical stats that they have.

57-60

The fabric of reality seems to ripple around you as you see the eyes of all your loved ones peer deep into your mind causing you to question your actions. In order to take any actions, you must make a will save each time you wish to do something. 

61-64

Your vision starts to go red as you cannot stop smiling, but it feels so good to smile. Suddenly all you want to do is cause others to suffer as you smile down on their fear-ridden face. What was your name again… ARNOLD. Everyone is an enemy.

65-68

Words of rhyme take practice and time. With every last word you say in a sentence, it must be met with a word that rhymes or you take a point of psychic damage.  

69-72

You start to feel really moist all of a sudden. It can’t be the heat. You look down to discover you are covered in a thick layer of slime. Any movement requires a reflex save of 15 to not slip and you take a penalty of -2 to touch ranged attacks and a +2 against bludgeoning weapons.

73-76

Everything around you begins to slow down, or are you speeding up. Your whole body is vibrating with speed and if you were to take any steps you would have to make a reflex save or travel as if the dash action was taken in that direction and fall prone. Otherwise, if you succeed you can move as if your dash was your normal movement.

77-80

Has anyone told you how cute you look today? Your body starts to change as you become this adorable chibi version of yourself. You get a cuteness bonus of +2 to AC as well as the ability to charm a person as an action. With these bonuses come the -10 penalty to intimidation and -2 to any checks involving strength.

81-84

Yo ho ho and a bottle of rum! Ye are a Pirate and your weapons and gear are transformed into a pirate’s outfit, a glaive, pistol, and two bombs attached to the belt on your side. When you use them you find them to be toys. You must play your role if you wish to do anything.

85-88

Did you see that in the corner of your eye? No, it can’t be... Your worst nightmare is given life and it is seeking you out. You are now considered frightened as one of the creatures becomes your worst fear. If your fear is not a single creature or object then you are dropped into a living personal hell.

89-92

Hey listen here kid, see your friend over there let's mess with ‘em! A mini devil looking version of yourself is on your shoulder giving you advice that is hard to refuse. You must make a will save of 18 to refuse this advice.

93-96

It’s time to walk in someone else’s shoes. You transform into one of the creatures you can see, taking on their physical traits while maintaining your mental traits.

97-100

Your form starts to flow off of you like a lava lamp, leaving behind a being of pure wacky magic. You can no longer leave the field of Wacky Magic and whatever you attack immediately crit fails their safe for an effect. If you are to cast a spell you must make a will save of 20 to cast it correctly. Upon a failure, the spell’s effect will change to one of the effects of Wacky Magic and apply them to the intended target or the closest creature who is unaffected by Wacky Magic. 

* - (A candle)

Spell Tags: Creation Debuff Utility Environment Shapechanging Compulsion

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

TheFearPersonified

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