Level
1st
Casting Time
1 Bonus Action
Range/Area
100 ft.
Components
V
Duration
Concentration 1 Hour
School
Divination
Attack/Save
None
Damage/Effect
Bludgeoning (...)

You choose a number of creatures up to your wisdom modifier (min 1) you can sense within range and mystically mark them as your quarry. Until the spell ends, you deal an extra 1d6 damage to any of the targets whenever you hit them with a weapon attack. When you cast the spell or using a bonus action on a subsequent turn of yours, you know where the creatures are until the start of your next turn if they are still in range.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the range increases by 100 feet and the duration increases by 1 hour per spell level. Additionally when cast with a 2nd level or higher spell slot, you can choose creatures you can sense with tremorsense. When cast with a 3rd level or higher spell slot, you can choose creatures you can sense with blindsight. When cast with a 4th level or higher spell slot, you can choose creatures you can sense with truesight.

Spell Tags: Damage Debuff

Available For: Ranger (Legacy) Cleric (Legacy) - Keeper Domain Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oath of Zeal (Legacy)

Shortshanks

Comments

Posts Quoted:
Reply
Clear All Quotes