Level
3rd
Casting Time
1 Reaction *
Range/Area
Self
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
WIS Save
Damage/Effect

Once per long rest, when you hit a creature with a melee weapon attack, you can declare it as a Black Flash Strike. 

Spatial Distortion: Upon using your Black Flash Strike, you can choose to either push the target up to 10 feet away or knock it prone (the target must be no more than one size category larger than you). The choice must be made before the extra damage is rolled. The creature that is hit must make a Wisdom saving throw against your spell save DC (for non-spellcasters, your DC is 8 + your proficiency bonus + your Constitution modifier) the target takes an extra  3d8 necrotic damage on a failed save. On a successful save a creature is not knocked prone or pushed back. If this attack reduces the target to 0 hit points, you regain the use of this feature.

After Effect: After you successfully hit with a Black Flash Strike, your connection to the cursed energy intensifies. For 1 minute, you gain a +1 bonus to all attack rolls and damage rolls made with melee weapons, as the residual cursed energy continues to empower your strikes.

* - Upon hit of melee weapon attack.

Available For: Bard (Legacy) Druid (Legacy) Warlock (Legacy) Wizard (Legacy) Druid (Legacy) - Circle of the Land (Legacy) Cleric (Legacy) - War Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Ranger (Legacy) - Beast Master (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

LtMannie

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