Prerequisite: Fireball
When you cast the spell, You will be able to condense the explosive power of a fireball within yourself. Choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.
- Triceps. You condense the explosive power of a fireball within your arms, causing the skin on your arms to boil and melt off exposing your charred muscles, flaming embers emanating from them. Target a creature within 10 feet of you, make a melee spell attack against the target. On a hit, the target takes 2d8 force damage. You then unleash an explosive wave of fire that is 100 feet long and 5 feet wide from you in the direction of the targeted creature. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 of fire damage on a failed save, or Half as much damage on a successful one. Once the spell ends, your arms will return to normal, then make a Constitution saving throw. You take 2d8 of force damage on a failed save, or no damage on a successful one.
At Higher Levels. When you cast Triceps using a spell slot of 4th level or higher, its fire damage increases by 2d6 for each slot level above 3rd, 1d8 of force damage for each slot level above 3rd for your Constitution save.
- Heart. You condense the explosive power of a fireball within your heart, Your skin becomes pinker in coloration, and your heartbeat is now twice as fast. You have a +3 bonus to AC which lasts for 5 minutes or can be dispelled with an action. While this spell is active any damage done to you is doubled. Once this spell has ended, you must make a Constitution saving throw, on a failed save your movement speed is reduced to 0 for 5 minutes, or 1 minute on a successful one.
At Higher Levels. When you cast Heart using a spell slot of 5th level or higher, the AC increases by 1(maximum of 22) for each slot level above 4th.
- Calves. You condense the explosive power of a fireball within your calves, causing the skin of your legs to boil and melt off, exposing your charred muscles, flaming embers emanating from them. The billowing flames cover your feet, granting you explosive speed. Your movement speed and jumping height is doubled, moving doesn’t provoke opportunity attacks, these effects lasts for 5 minutes or can be dispelled with an action. Once this spell has ended, your legs will return to normal, then you must make a Constitution saving throw, on a failed save your movement speed is reduced to 0 for 10 minutes or 1 minute on a successful one.
At Higher Levels. When you cast Calves using a spell slot of 4th level or higher, All falling damage will be haft. When you move within 5 feet of a creature or object that isn’t being worn or carried, it takes 1d6 fire damage from your trail of heat. A creature or object can take this damage only once during a turn.
Previous Versions
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12/11/2023 2:24:12 AM
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1/14/2024 7:19:19 AM
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8/28/2024 3:48:48 AM
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